Few are they who will walk the path unknown, and with them they carry a light into the dark.

Darkness discovered
Godsmouth Heresy Pumped up

Entering the catacombs the party sneaked down into the chamber of seals, only to have Key trip down the last steps and alert the Darkmantles to their presence. Key was grabbed, but the rest of the party fought them off and freed the embarrassed rogue. They entered the door to the right and spent an inordinate amount of time trying to get through the door that would not open and playing with the statue of an evil god that sat forbiddingly in the corner.
Eventually they went back and opened the door in the center that led to the lower catacombs were they recognized the Caryatid Columns and fought them off successfully. They passed above the Grand Cathedral only stopping to marvel at the statues for a moment and to grab a torch. At the T juncture ahead they made a right and investigated the vestry, the diaconicon, and the prothesis finding the relics of Pharasma that were there. They explored the other branch of the T, stopping to check out the mirror, mirror rooms. Key, Roester,and Tourwick were all reversed while Esme waited outside.
They then explored the ancient archives and ran like little bitches away from the Rune Guardian of Wrath. They went south and encountered the Abandoned Armor. When the cockroach swarm poured out they ran away screaming back up the hallway until Tourwick turned around and cast web on the swarm. They then set fire to the web killing the swarm. They continued on to the houses of beauty, entering greed first. Key was very excited by the find until he figured out it was all fake gems and gold plating. Next Sloth, the empty circle of protection worried them for a bit. Pride, they figured out the illusion quickly. Gluttony, the Gas-burst Zombies were dull and they beat them easily without anybody being poisoned. Lust, the Lustspawn went after Key freaking him out a bit. They couldn’t open the door to envy. Wrath they found the secret door but decided not to explore it. They went back down to the shrine of Lissala where Key figured out the shrine trap and got it’s benefits anyway.
There the party slept, and we ended the game for the night.

A beginning, of sorts.

Our adventure began two weeks in the past with Roester Cogburn and Tourwick Dwobmalkin standing in a crowd in the public square in Riddleport. The crowd had gathered to watch the hanging of a notorious rogue known only as Key (Othneil), later that day in the same square there was to be a slave auction. Roester Cogburn and Tourwick Dwobmalkin were helping a group of freedom fighters free the slaves in the pens at the back of the square. Their goal, to distract the guards by “failing” in an attempt to free the prisoner so the freedom fighters could help the slaves escape with a minimum ruckus. As Key (Othneil) was led through the crowd a hand reached out to give him a mug of ale, Roester Cogburn recognized the symbol on the mug as Cayden Cailean’s. Key (Othneil) drank, what turned out to be, the best ale he had ever had. Afterwards Roester Cogburn noticed an aura around the rogue that marked him as being important to the plans of his god. The Paladin and the Gnome decided then to free Key (Othneil) for real as well as distract the guards. They attacked, the prisoner escaped his bonds and grabbed his equipment. The three ran out of the square and down into some alleys. They hid in a side door from the guards that were chasing them, the side door led into a temple of Pharasma. The high priest of Pharasma, Darvin, met them there, he seemed to be expecting them. He told the Paladin of a temple of Pharasma in Kaer Maga that needed help, he also told them he would help them escape the city and get to Kaer Maga and place a spell on Key (Othneil) that would help Roester Cogburn keep an eye on him if Roester Cogburn and his friends would accept the temple’s quest. Key (Othneil) seemed disinterested until the priest placed the spell on him which required him to do as much good as he had done evil, or slowly wither away.

Darvin then introduced the party to Sorben the caravan merchant who is a buyer and purveyer of antiquities. On the road to Kaer Maga the caravan is attacked by a group of goblins and several ogres. Things looked desperate, with most of the caravan guards dying, until Esme the bounty hunter showed up. Esme is the same bounty hunter that had brought Key (Othneil) to justice before. She decided to help save the caravan, and take Key (Othneil) in for the new reward. The party fought valiantly, and without to much difficulty brought down the attacking monsters. That night the caravan makes it t the town of Answar to rest.

Without any further difficulties they make it to the city of Kaer Maga and meet their preistly contact.


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